![]() ![]() ![]() If you have more than this amount in a system, your population will grow if you have less, it will shrink. See also Improvements and Exploitations that increase food production for specific bonuses.īlockaded planets have a -25% penalty to. Assignment of a hero with an affinity for Labor will also increase the rate of food and population growth. Researching technologies that offer system improvements and access to bonus resources such as Hydromiel can also significantly increase food production. The planets of a system generate directly from population. The first colonized planet in a newly occupied system should be selected to maximize early food production. Jungle, Terran, and Ocean planets produce the highest base and are therefore the best planets to colonize early in the game. Immediately choosing a food-generating Planetary Exploitation option after colonizing each planet of a system is typically a good strategy until most all planets of a system are fully populated, after which the choice of exploitation for planets can be changed for later-game goals to support manufacturing, research, or dust income. Maintaining a high rate of population growth contributes to a solid economy, and good food production is the biggest factor in doing so. ![]() Without the food, population growth will be minimal and the FIDS income will remain low, reducing the ability to develop and invest in improvements that would further boost growth. These population units will generate even more resources for the star system as a whole. Therefore, when colonizing new systems, you should choose a planet with good production to allow growth. Good initial food production is vital for growth as it will produce lots of new population. The total food produced (by all planets of a system) contributes to the rate of colony growth for that system as a whole, producing more population units. The amount of food each produces is affected by the type of planet and improvements on the system - for example, Ocean and Jungle planets provide 4 per per turn (Disharmony value). This makes food vital for growth.įood ( ) is produced like other FIDS by planetary units. Food production creates population units ( ) which produce more resources. ![]()
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